Ionic Native Community
Ionic Native Community is a collection of TypeScript wrappers for open source Cordova and Capacitor plugins that make it easy to add native functionality to any Ionic app.
These Community Plugins are submitted and maintained by the Ionic community. While community members are generally quick to find and fix issues, certain plugins may not function properly.
For teams that require dedicated native plugin support & SLAs, ongoing maintenance, and security patches, please explore Ionic Enterprise then request a free trial.
These docs are for apps built with Ionic Framework 4.0.0 and greater. For older Ionic v3 projects, please see here.
Capacitor Support
In addition to Cordova, Ionic Native also works with Capacitor, Ionic's official native runtime. Basic usage below. For complete details, see the Capacitor documentation.
Usage
All plugins have two components - the native code (Cordova) and the TypeScript code (Ionic Native).
Cordova plugins are also wrapped in a
Promise
or Observable
in order to provide a common plugin interface and modernized development approach.
Using the
// Install Cordova plugin
$ ionic cordova plugin add cordova-plugin-camera
// Install Ionic Native TypeScript wrapper
$ npm install @ionic-native/camera
// Install Ionic Native core library (once per project)
$ npm install @ionic-native/core
For complete details, see the Capacitor documentation.
// Install Ionic Native TypeScript wrapper
$ npm install @ionic-native/camera
// Install Cordova plugin
$ npm install cordova-plugin-camera
// Update native platform project(s) to include newly added plugin
$ ionic cap sync
Next, begin using the plugin, following the various framework usage options below. For FAQ, see
Angular
Angular apps can use either Cordova or Capacitor to build native mobile apps. Import the plugin in a
@NgModule
and add it to the list of Providers. For Angular, the import path should end with
/ngx
. Angular's change detection is automatically handled.
// app.module.ts
import { Camera } from '@ionic-native/camera/ngx';
...
@NgModule({
...
providers: [
...
Camera
...
]
...
})
export class AppModule { }
After the plugin has been declared, it can be imported and injected like any other service:
// camera.service.ts
import { Injectable } from '@angular/core';
import { Camera, CameraOptions } from '@ionic-native/camera/ngx';
@Injectable({
providedIn: 'root'
})
export class PhotoService {
constructor(private camera: Camera) { }
takePicture() {
const options: CameraOptions = {
quality: 100,
destinationType: this.camera.DestinationType.DATA_URL,
encodingType: this.camera.EncodingType.JPEG,
mediaType: this.camera.MediaType.PICTURE
}
this.camera.getPicture(options).then((imageData) => {
// Do something with the new photo
}, (err) => {
// Handle error
console.log("Camera issue: " + err);
});
}
}
React
React apps must use Capacitor to build native mobile apps. However, Ionic Native (and therefore, Cordova plugins) can still be used.
Import the plugin object then use its static methods:
import { BarcodeScanner } from '@ionic-native/barcode-scanner';
const Tab1: React.FC = () => {
const openScanner = async () => {
const data = await BarcodeScanner.scan();
console.log(`Barcode data: ${data.text}`);
};
return (
<IonPage>
<IonHeader>
<IonToolbar>
<IonTitle>Tab 1</IonTitle>
</IonToolbar>
</IonHeader>
<IonContent>
<IonButton onClick={openScanner}>Scan barcode</IonButton>
</IonContent>
</IonPage>
);
};
Vanilla JavaScript
Vanilla JavaScript apps, targeting ES2015+ and/or TypeScript, can use either Cordova or Capacitor to build native mobile apps. To use any plugin, import the class from the appropriate package and use its static methods:
import { Camera } from '@ionic-native/camera';
document.addEventListener('deviceready', () => {
Camera.getPicture()
.then(data => console.log('Took a picture!', data))
.catch(e => console.log('Error occurred while taking a picture', e));
});